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Fast Forward [Teenage Mutant Ninja Turtles Commander]
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Fast Forward [Teenage Mutant Ninja Turtles Commander]

Fast Forward [Teenage Mutant Ninja Turtles Commander]

Set: Teenage Mutant Ninja Turtles Commander
Type: Sorcery
Rarity: Rare
Cost: {4}{R}
This spell costs {1} less to cast for each opponent you attacked this turn.
Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
The streets are a dangerous place for a pair of neon nightriders.
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Fast Forward [Teenage Mutant Ninja Turtles Commander]—

$0.29

$0.10

Fast Forward [Teenage Mutant Ninja Turtles Commander]

Set: Teenage Mutant Ninja Turtles Commander
Type: Sorcery
Rarity: Rare
Cost: {4}{R}
This spell costs {1} less to cast for each opponent you attacked this turn.
Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
The streets are a dangerous place for a pair of neon nightriders.

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Set: Teenage Mutant Ninja Turtles Commander
Type: Sorcery
Rarity: Rare
Cost: {4}{R}
This spell costs {1} less to cast for each opponent you attacked this turn.
Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
The streets are a dangerous place for a pair of neon nightriders.